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BIG GAME XII - September 21, 2008

 

BIG GAME XII RULES

BIG GAME SCORE SHEET

Want to print out the Rules and Score Sheet? Click either link above...

 

                     TIME WARP 2008
            SPLATMANDU'S BIG GAME SCENARIO

                                   RULES AND REGULATIONS

CODE OF CONDUCT: 1. I will not wipe paint.

                 2. I will follow the rules of the game and accept

                    the referee's decision as final.

                 3. I will treat every paint gun as if it were

                    loaded, and follow the rules of safe paint

                    gun handling.


                 4. I will keep my goggles on while a game is in

                    progress.

                 5. I will not deliberately make aggressive physical

                    contact with another person; I will be polite and

                    respectful to others.

*********************************************************************       TIME WARP 2008 - BIG GAME SCENARIO OUTLINE
*********************************************************************

ONE "BIG GAME" FIELD (boundaries are twined)

GAME TIME: - TWO HOURS continuous play -

  BRIEFING STARTS AT 1:00pm. Those players who do not attend the               briefing at 1:00pm will have to sit out of the game.

BLUE TEAM
   AND
GREY TEAM
: Arm bands to be worn on arms of each player. TAG to

           be worn around neck and visible at all times. TOP FIVE to

           additionally wear team tunic.

LIMITED
PAINT
: Players are limited to the amount of paint they can carry

       onto the field as follows:

        1 Hopper and 2 pods: Full Loader Play

Players who run out of paint can receive paint from a living teammate during game play. Players can also return to the NEUTRAL ZONE at any time to restock their paint/gas.

HOWEVER, REENTRY OF PLAYERS WILL BE BY REINSERTION LINE!

RULES: Paint and/or equipment can be passed to a teammate by a living

       player.

          

             "DEAD MEN" do not pass paint/guns, etc.

             "DEAD MEN" do not talk.

      When a player is eliminated, the player must report to the    

      NEUTRAL ZONE. While in the NEUTRAL ZONE, wipe off all paint 

      from clothes/gun (so that you are not called out on old              paint.)  Re-supply paintballs/gas. Be prepared to re-chrono

      your gun. REENTRY OF PLAYERS WILL BE BY REINSERTION LINE!

      REENTRY:   Players will be reinserted into the game via a

      re-insertion line going to a pre-determined Team starting

      location. During REENTRY, players are not targets. During

      REENTRY, players cannot fire their gun.

 

      REENTRY   

      ZONE:   Both Teams will provide a "driver" for their

      re-insertion line. The line can leave with a minimum of

      10 players (maximum 20 players).

 

LIKE YOU THOUGHT WE'D HAVE ALL THE RULES DONE AND AVAILABLE FOR BIG GAME ALREADY.... GUESS YOU'LL JUST HAVE TO WAIT AND SEE!