Splatmandu History & Philosophy


Splatmandu was born on December 26, 1994 because we needed a safe place to play. The State land had become too dangerous and Team TCB wanted a “Home Field.” Doing this enabled us to have scenario oriented paintball games. To introduce as many people to the GAME OF PAINTBALL as possible; that was, and is, the goal of Splatmandu. Work on the fields started January 1, 1995. The first season opened April 1, 1995.

We are very receptive to the new player. Splatmandu survives because here paintballers have a choice. Friends and families can learn how to play the game and enjoy an awesome recreational activity.

In keeping with the club and membership mentality, we decided to create an elite group of people within the Splatmandu Club; the 110ers, or 110% Club. These people are the ones who contribute the most. Without them, there would be no Splatmandu. Their efforts are above and beyond most other club members. They supply labor and materials, they work on Saturdays etc…to maintain and keep the fields in shape. They give more than is possible, consistently. They referee when they want to play, they cook when they want to play, and they contribute simply by being present. The 110ers are the backbone of the club. The 110% Club is a seasonal recognition; no resting on your laurels around here! Among them are the “Key” members. Their efforts expect no reward, yet we all benefit.

“PLAY WITH HONOR” is the Splatmandu motto. We view Paintball as a game of honor (and honor is what you have when no one is looking). Paintball combines both the physical and the mental: adrenaline, strategy, communication, and team work; all in one nice, neat package.

Splatmandu is a “Limited Paint Field.” In other words, we typically play our games with one full hopper, and only two spare paint tubes. Our slogan is, “Limited Paint, Unlimited Fun”. We have found that this is a very good way to play the game for numerous reasons, but the biggest reason is that it helps even the odds on the field when everyone carries the same amount of ammo. Besides full hopper, we also play One Ball. If you REALLY want to level out the playing field and see if YOU have what it takes play, try One Ball. It is a very inexpensive and beneficial way to learn and play. It is still our favorite way to play.
- Ted & Kathy Cross

One Ball

One ball began in the early days of Splatmandu. Paint was $100 a case, and we were all broke. We had sweet guns (top notch at the time) but we wanted to play every Sunday, so we started One Ball. With 500 rounds you played all day. What we learned was invaluable. We learned our guns. We learned to play a field, when to move, when not to etc….we learned more than you just have to duck. You carry your paint in a pocket or pouch and remove your hopper from your gun. It’s simple, one paintball goes in your hand OR one paintball in your gun. . . game on! That’s One Ball.

The largest one ball scenario game ever played at Splatmandu was a 20 on 20…and in 1998* a team from northern Alabama challenged Team TCB from southern Michigan in a One-Ball (Civil War) game. The North triumphed . . . I mean really . . . hugely.
- Ted Cross

* This record was broken on July 6, 2008. We tried out a One Ball Scenario Sunday in July for the TIME WARP Scenario. In this scenario we re-created some elements from the Teesa Egg Scenario originally played in 1999. We had 90 players on the field that day and it was one of the most memorable games many of us have played out here. Hopefully the masses agree as we are going to try One Ball Scenarios every year in July from here on out.

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