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WHEN
WE STARTED AND WHY
Splatmandu
was born on December 26, 1994 because we needed a safe
place to play. The State land had become too dangerous
and Team TCB wanted a Home Field. Doing this
enabled us to have scenario oriented paintball games.
To introduce as many people to the GAME OF PAINTBALL as
possible; that was, and is, the goal of Splatmandu. Work
on the fields started January 1, 1995. The first
season opened April 1, 1995.
We are very receptive to the new player. Splatmandu survives
because here paintballers have a choice. Friends
and families can learn how to play the game and enjoy
an awesome recreational activity.
In
keeping with the club and membership mentality, we decided
to create an elite group of people within the Splatmandu
Club; the 110ers, or 110% Club. These people are the ones
who contribute the most. Without them, there would
be no Splatmandu. Their efforts are above and
beyond most other club members. They supply labor and
materials, they work on Saturdays etc
to maintain
and keep the fields in shape. They give more than is possible,
consistently. They referee when they want to play, they
cook when they want to play, and they contribute simply
by being present. The 110ers are the backbone of the club.
The 110% Club is a seasonal recognition; no resting on
your laurels around here! Among
them are the Key members. Their efforts expect
no reward, yet we all benefit.
PLAY
WITH HONOR is the Splatmandu motto. We view Paintball
as a game of honor (and honor is what you have when no
one is looking). Paintball combines both the physical
and the mental: adrenaline, strategy, communication, and
team work; all in one nice, neat package.
Splatmandu is a Limited Paint Field. In other
words, we typically play our games with one full hopper,
and only two spare paint tubes. Our slogan is, Limited
Paint, Unlimited Fun". We have found that
this is a very good way to play the game for numerous
reasons, but the biggest reason is that it helps even
the odds on the field when everyone carries the same amount
of ammo. Besides full hopper, we also play One Ball.
If you REALLY want to level out the playing field and
see if YOU have what it takes play, try One Ball. It is
a very inexpensive and beneficial way to learn and play.
It is still our favorite way to play.
-
Ted & Kathy Cross
One
Ball
One
ball began in the early days of Splatmandu. Paint was
$100 a case, and we were all broke. We had sweet guns
(top notch at the time) but we wanted to play every Sunday,
so we started One Ball. With 500 rounds you played
all day. What we learned was invaluable. We learned our
guns. We learned to play a field, when to move, when not
to etc
.we learned more than you just have to duck.
You carry your paint in a pocket or pouch and remove your
hopper from your gun. Its simple, one paintball
goes in your hand OR one paintball in your gun. . . game
on! Thats One Ball.
The
largest one ball scenario game ever played at Splatmandu
was a 20 on 20...and in 1998 a team from northern Alabama
challenged Team TCB from southern Michigan in a One-Ball
(Civil War) game. The North triumphed . . . I mean really
. . . hugely.
-
Ted Cross
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